Gamification

A reason to practise, beyond the marks.

Marks alone do not motivate every student. Scholva adds contests, points, badges and live leaderboards for the things students should be doing anyway: practising, reading, submitting work and turning up.

  • Free for up to 200 students
  • No credit card required
  • iPhone, Android and web
A live leaderboard in Scholva ranking students by contests entered, average and best score, wins and podium finishes.

What Gamification takes off your plate.

The everyday work this module handles, and the details that come with it.

Badges

Badges across academics, reading and conduct, earned by doing the work. The badge makes the effort visible.

A live leaderboard in Scholva ranking students by contests entered, average and best score, wins and podium finishes.

Points

Students earn points for homework, attendance, reading and practice. It adds up automatically, with no extra work for teachers.

Leaderboards

Class and school rankings update live, including contests entered, average and best scores and podium finishes.

Streaks

Daily practice and attendance streaks build habits without a lecture. Students look after their streak.

Achievements

Badges show on the student's profile and parents see them in the portal, so progress gets noticed at home too.

Contests

Run practice contests and olympiad-style rounds with results, rankings and certificates handled for you.

Also included

  • Teacher-created challenges
  • House points
  • Team competitions
  • Parent view of achievements
  • Engagement reports
  • Controls to hide rankings where they do not fit

How it works

Up and running in 3 steps.

Our team helps you set up and import your data, then the module runs as part of the everyday work.

  1. Choose what counts

    Pick which activities earn points, set badge thresholds and decide who can see the leaderboards.

  2. Students earn as they go

    Qualifying activity earns points and badge progress automatically, and students see their dashboard update.

  3. Celebrate

    Leaderboards and contest results recognise effort, and certificates are shared through the portal and app.

Connected by design.

Gamification draws on Academics for attendance and homework, Assessments for practice and contests, Library for reading and Behavior for positive conduct.

Questions, answered.

What schools usually ask about Gamification. Anything else, our team is happy to help.

That is up to you. Show class-only rankings, hide names or switch leaderboards off for particular classes.

Yes. Teachers can set challenges for their class, such as reading goals or practice sprints, with their own point rewards.

Badges celebrate each student's own milestones, not just rank, and leaderboards can be turned off where they do not help.

Give students a reason to keep practising.

Free for up to 200 students. Our team helps you set up, import your data and train your staff.